1 min readfrom oceanography: things about the sea

Real-Time Ocean Simulations Advance Understanding Through Integrated Modeling

This might be a bit of an unusual post, but over the last couple of years we've been chipping away at creating (what we hope) is the ultimate tool for real-time oceans. We poured over a ton of papers on all manner of ocean sim methods and wave spectra, but ultimately we wanted to get some feedback on the whole thing (are there any ocean spectra that we may have missed)?

This video is one of our first tutorials on how the system works and there are some topics that we cover more focused on VFX but at the 12:40 is where we dive into the different ocean sims types.

submitted by /u/digit_8
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Tagged with

#Unreal Engine
#Ocean Simulations
#Real-time oceans
#Wave spectra
#Ocean sim methods
#VFX
#Oceanography
#Tutorial
#Wave
#Simulations
#Real-time
#Ocean
#Methods
#Tool
#Feedback
#Video
#System
#Papers
#Digit_8